|Name||Neppis Dual Racing|
|Engine||Unreal Engine 4|
|My Role||Gameplay Programmer|
|Date||Sep 2015 - Jan 2016 (~5 months)
May - Jul 2016 (~3 months)
Total: ~8 months
|Category||School Project - Year 2|
|Team Size||First Part: 11
- 3 Programmers
- 4 Designers
- 4 Artists
Second Part: 4
2 - Programmers
2 - Designers
|Other||Showcased by ARM at the GDC San Fransisco 2016|
Neppis Dual Racing is a single player & co-op game, where two players can race a toy car, developed for tablets.
The goal is to reach the finish line in as little turns possible. Meanwhile, the player is faced with challenges and obstacles.
As gameplay programmer, I was responsible for game mechanics like:
- The Turn-based system
- The trigger system (like water and obstacles)
- Art implementation
- Building for tablet
This game was a huge challenge for me as this was the first project I worked on the Unreal Engine 4 for the first time.
Our project was also sponsored by ARM, and we were tasked to make this game run on a tablet. Therefore trying to keep the game optimized while working in a new engine changed the way I had to think.